SWARM BEHAVIOR // The self-organization of a mass of individuals
This project has several levels of animation, information
and interaction with each part demonstrating and explaining the behavior of a swarm.
Three rules seem to explain the behavior of a swarm and each member
acts autonomously in accordance with the rules.
The overall movement of the swarm is not predictable, it is obtained only through
the interaction of the individuals.
„Avoid crowding neighbours.“
„Steer towards average heading of neighbours.“
„Steer towards average position of neighbours.“
SWARM-HAPPENING // a Test
Before the programming I wanted to see if the rules would
lead to similar results when they are followed by people.
10 people were animating LED lights. It was amazing to see that the movement
and patterns were very similar to real swarms.
INTERAKTION // Processing-Schwarm
An implementation of Craig Reynold's Boids program is to simulate the flocking behavior. Each boid steers itself based on rules of cohesion, alignment and separation.
Instructions
With click a click of a mouse you can be the enemy of the swarm.
You can also add a new particle (different colour on the side) to the swarm.
start
swarm applet
It takes a little to load, please be patient.
Programming with help from Kay Märthesheimer
The sounddesign is a cooperation with Holger Jung.